
VSC DB #9 – Wheel traction, Game-pad configuration, collision geometry and more.
(Retrospective November 2015)
Hello everyone, we haven't done a blog update for a while, oh the shame! But we are back in the saddle with more updates for you so sit back, relax, and enjoy the read :) Off Track traction loss: More work was done to refine the driving characteristics of the cars, among the many updates was the addition “per wheel traction”. When any wheel loses connection with the track the traction is also lost, resulting in less thrust. Any thrust that is ap

VSC DB #8 – Car variants, GUI & HUD updates, Logos, Barriers and more.
(Retrospective October 2015)
Hello again,
October was a busy month for VSC updates, so here are some of the highlights for you! Car variants: We finished adding the three variants for each of our core Formula and Sports cars. Single, dual, and triple colour options were created. The player will be able to set the colours to anything he/she likes within the custom colour picker in the VSC Garage. Motor and Gear icons: We also found some time to update the old motor and gear

VSC DB #7 – ISRA 2015 Prague visit
(Retrospective October 2015)
Enrico and I were hoping to find some local slot car club houses where we could talk with the racers, view the technology involved, and draw some real comparisons with VSC based on actual real world racing data. Well, it just so happened that, to our fortune, Prague was about to host the 2015 International Slot Racing Association (ISRA) world champs! How about that, we were over the moon at the prospect of seeing the best of the best with their s

VSC DB #6 - Tyres, Cubemaps, Basements and more
(Retrospective September 2015)
Here we are again,
yet more highlights from our September updates, we hope you enjoy them. Tyres: It was time to finally get some nice looking tyre textures done. We had so far only used procedural grey, and wanted something closer to the typical black sponge rubber with a hint of dust stuck to it from the track. Later on you will see how we have use the white painted circle on the tyre wall to identify the different tyre materials by changing

VSC DB #5 – Mipmaps, Audio, Car pivot and more
(Retrospective August 2015) Here we are again, yet more highlights from our August updates. Added ability to save favourite camera positions while in debug camera mode – this became invaluable later on for our video. Driver helmet gets its very own colour picker interface :) The helmet is the next coolest thing after the car right? So, it has to look good. We ended up fixing the pivot position for the guide on the cars, since before it was fixed to the front of the bounding b

VSC DB #4 – Physics, Cars, AO, Custom colours
(Retrospective July 2015) Hello again, here are some more highlights from our July updates for you to have look at :). Physics simulation: The room itself is now added to the physics simulation, previously this was just the track.Allows for cars to hit the wall and floor. Gravity applied as force instead of impulse, allows more realistic collisions. Cylinder wheel collisions enabled, higher fidelity model specific collisions. Custom cars (player created) now have their own fo
VSC DB #3 – GUI, Version Format, Kerbs.
(Retrospective June 2015) Hi everyone, as well as the usual bug fixes and technical changes behind the scenes, here are some highlights of updates we made during June we thought you would be interested in. GUI update to allow for individual high resolution overlay images to be added on a per control basis, IE, not burned in images. This allows for swapping out of any image in the GUI easily, and resolution changes on the screen result in no pixel blur. New version numbering:

VSC DB #2 – IT setup, version control.
(Retrospective June 2015) Just a small update to note we had TortoiseSVN 1.8.11, Build 26392 - 64 Bit, successfully set up on our private server on June 17th 2015. Initial import for entire VSC code base from Enrico's laptop successful. We now have the capability to work together, remotely, with a revision database! Having used SVN before in our previous profession, Enrico and I found it to be a good choice for us. One that was quick, easy and solid to set up and get going as

VSC DB #1 – IT setup, Server and Dev machines.
(Retrospective May 2015) So, here we are with our official Dev Blog number 1. I have decided that a good place to start is to show what hardware we have started with. There are no fancy machines here. The Dell Precision was bought second hand in 2010, the Asus at some time similar but as new, and our trusty server was bought last year in 2015 - second hand also. Being somewhat old-school in our ways, we like making the best use of what we have, and we think we have done so wi
Our Dev Blog begins
Hi everyone! So here we are, with the start of our very own Developer Blog – how cool is that! This is the first post of many where we will inform you of all the latest development updates for our game Virtual SlotCars (VSC).
So, where and when did it all begin? Well, it started in Prague, around two years ago, my good friend Enrico found the motivation to follow his dream of making a virtual version of one of his favourite hobbies of his youth - Slot Cars! But this was nev