June 3, 2017

We are live on Kickstarter!  Our campaign is launched! Please visit our campaign page in the link below, lots of rewards available, lots of future features and content revealed! Your pledge and support will greatly help us get VSC wrapped up and polished for STEAM Earl...

November 8, 2016

Join us as we prepare for our Kickstarter campaign launch! Your support will make all the difference as we focus on the final stages of the game. We have already made incredible progress but we still need your help. The best way to do this is to spread the word of VSC...

November 5, 2016

(Retrospective November 2015)
Hello everyone, we haven't done a blog update for a while, oh the shame! But we are back in the saddle with more updates for you so sit back, relax, and enjoy the read :)

  • Off Track traction loss: More work was done to refine the drivin...

March 15, 2016

(Retrospective October 2015)
Hello again,
October was a busy month for VSC updates, so here are some of the highlights for you!

  • Car variants: We finished adding the three variants for each of our core Formula and Sports cars. Single, dual, and triple colour options...

March 4, 2016

(Retrospective October 2015)
Enrico and I were hoping to find some local slot car club houses where we could talk with the racers, view the technology involved, and draw some real comparisons with VSC based on actual real world racing data. Well, it just so happened th...

February 26, 2016

(Retrospective September 2015)
Here we are again,
yet more highlights from our September updates, we hope you enjoy them.

  • Tyres: It was time to finally get some nice looking tyre textures done. We had so far only used procedural grey, and wanted something closer to...

February 26, 2016

(Retrospective August 2015)

Here we are again,

yet more highlights from our August updates.

  • Added ability to save favourite camera positions while in debug camera mode – this became invaluable later on for our video.

  • Driver helmet gets its very own colour picker...

February 24, 2016

(Retrospective July 2015)

Hello again,

here are some more highlights from our July updates for you to have look at :).

  • Physics simulation: The room itself is now added to the physics simulation, previously this was just the track.Allows for cars to hit the wall and fl...

February 24, 2016

(Retrospective June 2015)

Hi everyone,

as well as the usual bug fixes and technical changes behind the scenes, here are some highlights of updates we made during June we thought you would be interested in.

  • GUI update to allow for individual high resolution overlay ima...