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Name: VSC_Demo_0.9.9_win32-setup.zip
Date: 10/20/2017
Size: 201 MB (211,395,601 bytes)
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SHA-1: 100ad46499f67e9edc2f38ae01ed70e2ea6e0906
MD5: 1133ac82b03c31a0f40a9ea2e21166f9
CRC32: 9de3cbb5
Build: 0.9.9.2693.1646

Updates 21/10/2017:
Adjusted cars' deslot physics
Podium view adapted to cars size
Enabled separated settings for 2D and 3D sounds
Changed background images
Added four new static cameras around the track
Removed any jitter for out of track cars.
Adjusted parameters for out of track car collision. Travelling cars feel collision much more, they can even de-slot because of it.
Player can now setup controller/view controller settings during round start (semaphore countdown)
Multipage race help screen
Multipage track editor help screen
Adjusted stabilizing force acting on cars
Added fixed orthographic top camera
Added option to set lane 1 position (left/right) on track
Improved AI driving algorithm
Updated .\VSC_Demo_user_manual_&_quick_start_guide.pdf file
Added best time/best lap count highlight in standings screen
Modified logic to assign coins
Modified logic to assign experience
Modified logic to assign win points
Reduced minimum race round duration to 1 minute
Adjusted centrifugal and drag forces acting on cars
Enabled customization of brake on keyboard and on gamepad
Modified AI driving algorithm
Added finnish translation (thanks to Michael Eklöf)
Rigel engine - Fixed OpenGL version detection
Fixed random initial lane
Fixed randomization of AI car parts integrity and additional weight
Fixed german translation

Updates 21/08/2017:
Enabled "Full roadside" option in track editor
Added players' names on podium
Fixed camera sinking into track in camera car mode
Fixed overlapping messages when changing cameras mode
Enabled restore current camera default settings by pressing [R]
Fixed chase camera default position
Rigel engine fixes and optimizations
Fixed AI garaging at race start
Fixed invalid first lap time
Added Dutch and German translation (thanks to Hans van Ginkel)
Enabled mouse capture when pointer outside of window for track editor camera
Enabled alternative lane rotation options in practice and race sessions
Enabled practising with no AI opponents in singleplayer mode – Practise only must be selected
Enabled Phase 1 of update to assist gamepad control - Reduced drag force
Updated .\doc\VSC_Demo_user_manual_&_quick_start_guide.pdf file
Increased chassis drift angle
Enabled in-race gamepad settings, per track, per lane
Enabled local player red arrow at every round start
Fixed invalid lane radius on left corners in AI computations
Increased max table side length to 20 meters

Updates 6/12/2017:
Grahpics: Incorrect AA pixel format, resulting in diminished AA or invisible car and tracks - fixed
Track editor: When adding a straight after the [left] button was pressed, caused the straight to be considered as "left". as a consequence it was placed reverted on the track and you get uphill in place of downhill - fixed
Track editor: Bug in calculating starting elevation of ghost pieces which get extended (if you already have a ghost piece in place and a following iteration wants to add another in the same place, the previous one gets longer) - fixed
Track editor: When saving a track the track name was emptied - fixed